Bat-Seraph, Ruth
 
COSTUME GALLERY
CANON LOOKS
Sabra
The Incredible Hulk #386
(1991)
Sabra
New Warriors #58
(1995)
Sabra
X-Men #68
(1997)
Sabra
X-Men #69
(1997)
Sabra-
Excalibur #121
(1998)
Sabra
New X-Men #132
(2002)
Sabra
Civil War: X-Men #2
(2006)
Sabra
Union Jack #1
(2006)
   
Sabra
X-Men #37
(2012)
Sabra
X-Men #9
(2013)
   
ALTERNATE UNIVERSES
Sabra
(Earth-1021)
X-Men: Millennial Visions #2000
(2000)
Sabra
(Earth-7642)
JLA/Avengers #4
(2003)
Sabra
(Earth-16191)
A-Force #5
(2015)
Sabra
(Earth-16191)
A-Force #5
(2015)
 
Sabra
(Earth-58163)
House Of M: Masters Of Evil #4
(2009)
Sabra
(Earth-98193)
What If? Featuring The X-Men #1
(2006)
Sabra
(Earth-534834)
Fantastic Four Episode 26
(1996)
 

-Micro by Darksun

PERSONAL INFORMATION

REAL NAME

Ruth Bat-Seraph
ALIASES Sabra
IDENTITY Secret (known to Israeli government officials)
OCCUPATION Mossad agent
CITIZENSHIP Israeli
PLACE OF BIRTH Israel
MARITAL STATUS Unrevealed
KNOWN RELATIVES unnamed mother, unnamed father (deceased), unnamed brother, Jacob (son, deceased)
GROUP AFFILIATION Ally of O*N*E; formerly X-Corporation
PHYSICAL DESCRIPTION
HEIGHT 5'11"
WEIGHT 150 lbs.
EYES Brown
HAIR Black

DISTINGUISHING FEATURES

None
POWERS & ABILITIES
POWER CLASSIFICATION Sabra is an Alpha-level mutant.
STRENGTH LEVEL Sabra possesses superhuman strength sufficent to lift about 50 tons with supreme effort.
POWERS Sabra possesses various superhuman attributes of questionable origin. Some sources claim her powers are the result of natural genetic mutation while others suggest her powers are the result of an Israeli sponsored Super-Soldier program similar to the American program that created Captain America.

Sabra possesses superhuman strength sufficent to lift about 50 tons with supreme effort.

Sabra can run and move and speeds surpassing those of the finest human athlete. At her peak, Sabra can reach a top speed of about 60 miles per hour.

Sabra's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a normal human. She can physically exert herself at peak capacity for about 24 hours before the build up of fatigue toxins in her blood begins to affect her.

Sabra's agility, balance, and bodily coordination are enhanced to levels beyond the natural physical limits of even the finest human athlete.

Sabra's reflexes are similarly enhanced and are about twice as fast as those of the finest human athlete.

The tissues of Sabra's body are much harder and more resistant to physical injury than the bodily tissues of a normal human. She can withstand great impact forces, high caliber bullets, falls from great heights, exposure to temperature and pressure extremes, and powerful energy blasts without being injured.

Despite her high resistance, it is possible to cause Sabra physical injury. If she is injured, she can rapidly heal damaged tissue about 3 times faster and more extensively than an ordinary human. However, she can't regenerate missing limbs or organs.
She is also able to charge other individuals by transferring to them her own life energy, in the process enhancing their physical state of health (she has twice used this ability to save dying individuals) and granting them low-level super-powers, which are apparently at random and otherwise unrelated to Sabra's own mutant powers (such as the wind-generating powers given to a woman who took the costumed identity Windstorm). The recipient retains their new powers until Sabra herself decides to withdraw them by retrieving her life energy. Her standard power levels drop when she gives away her life energy (she has been shown losing up to half her natural physical power), but they return to normal once she takes back her life energy.

LIMITATIONS Unrevealed
ABILITIES Sabra is a formidable and experienced combatant, having been trained in both armed and unarmed combat by the Israeli military.
PARAPHERNALIA
WEAPONS Sabra possesses the standard weapons and combat training given to members of the Israeli military.
OTHER ACCESSORIES Sabra utilizes wrist gauntlets that fire plasma bursts and cape that fires paralyzing quills. Her costume has been known to change frequently depending upon her mission and as technology improves.
BIBLIOGRAPHY
FIRST APPEARANCE (cameo) Incredible Hulk #250, (fully) Incredible Hulk #256
ORIGIN Unrevealed